Mathematics for Computer Graphics 4/E at Meripustak

Mathematics for Computer Graphics 4/E

Books from same Author: Vince

Books from same Publisher: Springer Velage

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  • General Information  
    Author(s)Vince
    PublisherSpringer Velage
    Edition4th Edition
    ISBN9781447162896
    Pages412
    BindingSoftcover
    LanguageEnglish
    Publish YearJanuary 2014

    Description

    Springer Velage Mathematics for Computer Graphics 4/E by Vince

    "John Vince" explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry."Mathematics for Computer Graphics" covers all of the key areas of the subject, Number setsAlgebraTrigonometryCoordinate systemsTransformsQuaternionsInterpolationCurves and surfacesAnalytic geometryBarycentric coordinatesGeometric algebraDifferential calculusIntegral calculusThis fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author s descriptive writing style. "Mathematics for Computer Graphics" provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.