Game Zone Playgrounds Between Virtual Scenarios at Meripustak

Game Zone Playgrounds Between Virtual Scenarios

Books from same Author: ALBERTO IACOVONI

Books from same Publisher: SPRINGER

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  • General Information  
    Author(s)ALBERTO IACOVONI
    PublisherSPRINGER
    ISBN9783764301514
    Pages93
    BindingPaperback
    LanguageEnglish
    Publish YearMarch 2004

    Description

    SPRINGER Game Zone Playgrounds Between Virtual Scenarios by ALBERTO IACOVONI

    The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker. Aus dem Inhalt:Autoren und Titel der Beitrage sind noch nicht bekannt, da bei Redaktionsschluss die Beitrage von GAM 02 noch nicht festgestanden sind.