Experimental Games Critique Play and Design in the Age of Gamification 2020 Edition at Meripustak

Experimental Games Critique Play and Design in the Age of Gamification 2020 Edition

Books from same Author: Professor Patrick Jagoda

Books from same Publisher: The University of Chicago Press

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  • General Information  
    Author(s)Professor Patrick Jagoda
    PublisherThe University of Chicago Press
    ISBN9780226629971
    Pages320
    BindingPaperback
    LanguageEnglish
    Publish YearDecember 2020

    Description

    The University of Chicago Press Experimental Games Critique Play and Design in the Age of Gamification 2020 Edition by Professor Patrick Jagoda

    In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, "gamification"-the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more-has imposed unprecedented levels of competition, repetition, and quantification on daily life.Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental-not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.