Distributed Virtual Worlds Foundations And Implementation Techniques Using Vrml Java And Corba 2001 Edition at Meripustak

Distributed Virtual Worlds Foundations And Implementation Techniques Using Vrml Java And Corba 2001 Edition

Books from same Author: Stephan Diehl

Books from same Publisher: Springer

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  • General Information  
    Author(s)Stephan Diehl
    PublisherSpringer
    ISBN9783540676249
    Pages166
    BindingHardback
    LanguageEnglish
    Publish YearMarch 2001

    Description

    Springer Distributed Virtual Worlds Foundations And Implementation Techniques Using Vrml Java And Corba 2001 Edition by Stephan Diehl

    Recently with the success of Java and the existence of different interfaces be tween VRML and Java it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers e.g. as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services e.g. interactive three-dimensional product configuration spare part ordering or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers while the practical part is in tended for web designers programmers and students who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area. Table of contents : 1. Motivation.- 2. Technical Aspects.- 3. User Perspective.- 4. Three-Dimensional Computer Graphics.- 5. Virtual Reality Modeling Language (VRML).- 6. Protocols for Distributed Virtual Worlds.- 7. VRML Extensions for Distributed Virtual Worlds.- 8. Partitioning of Distributed Virtual Worlds.- 9. Streaming.- 10. 3D Technologies for the Internet.- 11. Implementing Multi-User Worlds with VRML.- 12. Java Network-Programming: A Simple Distributed Virtual World.- 13. Implementing Multi-User Worlds with CORBA.- 14. The Future.- List of Figures.- List of Tables.- References.