Digital Games nd LanguageLearning Theory Development nd implementation at Meripustak

Digital Games nd LanguageLearning Theory Development nd implementation

Books from same Author: Mark Peterson and Kasumi Yamazaki & Michael Thomas

Books from same Publisher: Bloomsbury

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  • General Information  
    Author(s) Mark Peterson and Kasumi Yamazaki & Michael Thomas
    PublisherBloomsbury
    ISBN9781350133006
    Pages300
    BindingHardcover
    LanguageEnglish
    Publish YearApril 2021

    Description

    Bloomsbury Digital Games nd LanguageLearning Theory Development nd implementation by Mark Peterson and Kasumi Yamazaki & Michael Thomas

    Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.