Computer Graphics_2015 at Meripustak

Computer Graphics_2015

Books from same Author: NEETA NAIN

Books from same Publisher: Vikas Publishing House

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  • General Information  
    Author(s)NEETA NAIN
    PublisherVikas Publishing House
    ISBN9789325972612
    Pages472
    BindingPaperback
    LanguageEnglish
    Publish YearJanuary 2015

    Description

    Vikas Publishing House Computer Graphics_2015 by NEETA NAIN

    This book adopts a conceptual approach to computer graphics, with emphasis on mathematical concepts and their applications. It introduces an abstract paradigm that relates the mathematical concepts with computer graphic techniques and implementation methods. This model is intended to help the reader understand the mathematical concepts and their practical use. However, mathematical complexity has not been allowed to dominate. The haul mark of the book is its profuse solved examples which aid in the understanding of mathematical concepts. The text is supplemented with introduction to various graphics standards, animation, multimedia techniques and fractals. These topics are of immense use in each of the three visual disciplines: modeling transformations, projections and multi-view geometry for computer vision. Geometry of lines, vectors and planes is essential for any geometric computation problem, light and illumination for image-based rendering, and hidden surface removal. Almost every chapter has the working source code to illustrate the concepts, which could be written and used as small programs for better understanding of the topics. A concise appendix of open source OpenGL is also included to showcase programming concepts of computer graphics and visualization. The text is completely platform-independent and the only prerequisite is the knowledge of coordinate geometry and basic algebra. It will be useful both as a text and reference, thus it can easily be used by novices and experienced practitioners alike. 1. Introduction to Computer Graphics, 2. Computer-graphic Primitives, 3. Scan Conversion, 4. Transformations, 5. Projections, 6. Hidden Surface Removal, 7. Curves, 8. Light Illumination and Shading, 9. Evaluating Simple Illumination Model for a Polygon • Model Test Papers • Appendices: A. Vectors and Matrices, B. A Quick Start with OpenGL and C Comprehensive text covering the complete syllabi requirements of most Indian universities. • Reader-friendly language and presentation of difficult concepts in the simplest form • Focuses on practical examples on design problems and experimentation problems • Solved examples and unsolved exercises provided to make understanding and practicing easier • Contains an appendix on basic mathematical functions for computer graphics