Classical Antique in vedio games at Meripustak

Classical Antique in vedio games

Books from same Author: Chistian Rollinger

Books from same Publisher: Bloomsbury Academic

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  • General Information  
    Author(s) Chistian Rollinger
    PublisherBloomsbury Academic
    ISBN9781350066632
    Pages312
    BindingHardcover
    LanguageEnglish
    Publish YearJanuary 2020

    Description

    Bloomsbury Academic Classical Antique in vedio games by Chistian Rollinger

    From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed" or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.