Catia V5-6R2018 For Engineers And Designers at Meripustak

Catia V5-6R2018 For Engineers And Designers

Books from same Author: Prof. Sham Tickoo/TIET

Books from same Publisher: BPB Publications

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  • General Information  
    Author(s)Prof. Sham Tickoo/TIET
    PublisherBPB Publications
    EditionIndian Edition
    ISBN9789388511308
    Pages934
    BindingPaperback
    LanguageEnglish
    Publish YearJanuary 2019

    Description

    BPB Publications Catia V5-6R2018 For Engineers And Designers by Prof. Sham Tickoo/TIET

    Pixologic ZBrush 2018 for Digital Artists textbook covers all features of ZBrush 4RB in a simple lucid and comprehensive manner. It aims at harnessing the power of ZBrush 2018 for 3D artists and designers. In this edition some new tools such as ZModeler brush NanoMesh brush and KeyShot rendered have been covered. This textbook will help you transform your imagination into reality with ease. Also it will unleash your creativity thus helping you create realistic 3D models. It caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and pace. The salient features of the textbook are as follows: Tutorial Approach: The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach will guide the users through the process of creating the models adding textures and animating them in the tutorials. Real-World Models as Projects: The author has used about 24 real-world sculping and modeling projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation industry. In addition there are about 20 exercises that are also based on the real-world modeling projects Tips and Notes: Additional information is provided to the users in the form of tips and notes. Learning Objectives: The first page of every chapter summarizes the topics that are covered in the chapter. Covers: Digital Sculpting SubTools and FiberMesh ZSpheres DynaMesh and ZRemesher ZModeler NanoMesh ShadowBox Materials and Texturing UV Master Lighting Rendering Chapter 1: Exploring Brush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh NanoMesh and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering