Art Of Coding The Language Of Drawing Graphics And Animation 1St Edition 2020 at Meripustak

Art Of Coding The Language Of Drawing Graphics And Animation 1St Edition 2020

Books from same Author: Mohammad Majid al-Rifaie (Author), Anna Ursyn (Author), Theodor Wyeld

Books from same Publisher: Taylor and Francis

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  • General Information  
    Author(s)Mohammad Majid al-Rifaie (Author), Anna Ursyn (Author), Theodor Wyeld
    PublisherTaylor and Francis
    ISBN9781138629646
    Pages292
    BindingSoftbound
    LanguageEnglish
    Publish YearMarch 2020

    Description

    Taylor and Francis Art Of Coding The Language Of Drawing Graphics And Animation 1St Edition 2020 by Mohammad Majid al-Rifaie (Author), Anna Ursyn (Author), Theodor Wyeld

    As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies.Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming.Features:Introduces coding in a visual wayExplores the elegance behind coding and the outcomeIncludes types of outcomes and options for codingCovers the transition from front-of-classroom instruction to the use of online-streamed video tutorialsEncourages abstract and cognitive thinking, as well as creativityThe Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve.The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.Source Code: The source code for the book can be accessed here. Introduction Introduction to CodingCoding for ArtInteractivity and visualising inputs: mouse, data, fingerTranslationConclusions and Educational PropositionsGlossary