3D For The Web Interactive 3D Animation Using 3Ds Max Flash And Director at Meripustak

3D For The Web Interactive 3D Animation Using 3Ds Max Flash And Director

Books from same Author: Carol Macgillivray , Anthony Head

Books from same Publisher: Taylor & Francis Ltd

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  • General Information  
    Author(s)Carol Macgillivray , Anthony Head
    PublisherTaylor & Francis Ltd
    ISBN9780240519104
    Pages328
    BindingPaperback
    LanguageEnglish
    Publish YearDecember 2004

    Description

    Taylor & Francis Ltd 3D For The Web Interactive 3D Animation Using 3Ds Max Flash And Director by Carol Macgillivray , Anthony Head

    Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.For extra tips, information and help visit www.3dfortheweb.info IntroductionChapter 1 - 3D for Beginners. Basic ButtonsWhy we all love buttonsIntroducing modeling in 3DHow to make a simple 3D buttonPreparing your button for the webGet your button on the WebMaking a turtle in 3DHow to animate a turtleMaking a turtle into an animated buttonInterview with Mach-ParatChapter 2 - Representation and Interface DesignWebsite issuesCreating a product based 3D websiteExercise: A realistic approach to 3DExercise: The fun approach to 3DCreating the 'wow' factor - sexy graphicsMaking the a website in FlashCreating a multi-page websiteDesigning 3D websitesFinishing off a Flash websiteInterview with Who's We StudiosChapter 3 - An introduction to Real time 3DWorking in 3D3D enginesMaintaining a frame rateCreating content for real time 3DExporting to ShockwavePutting the knowledge into practice - Creating a sound toyExercise: Making the sound toyIntroduction to Macromedia DirectorThe important parts of the Director interface Making our sound toy moveInterview with Eduardo CarrilloChapter 4 - Designing and Making CharactersAnimation - The chores and the charmsCharacter designModeling in 3DThe eyes have it - How to make expressive eyesCreating a quirky character for FlashCreating the Hitme characterForward and Inverse KinematicsApplying the Skin ModifierAnimating the Hitme characterMaking the animation interactiveInterview with NeostreamChapter 5 - Making Characters for ShockwaveDeciding how to model and animateAnimating and exporting using linked hierarchies Making a single mesh character UVW mappingMaterial mapping the Keystone characterThe Unwrap UVW Map modifierInterview with Electric PuppetChapter 6 - Animating for 3D interactivityA live-action movieBiped Using Physique to attach your meshAnimating the Biped for a Game The waiting game Walk cyclesExporting our CharacterImporting into DirectorAdding a CameraInterview with TitoonicChapter 7 - Building Virtual EnvironmentsA real and virtual worldTerrainsTerrain building in a 3D applicationTerrain building in DirectorTreesWaterSky, clouds and backgroundsCreating a new worldInterview with EzoneChapter 8 - Creating a Shockwave 3D GameA generic approachMarketing and financingPlanningGame designPhysical point of viewAvoiding objects (collision detection)Making a game worldAssembling a gameThe future for 3D on the WebFree CD of tutorials and links.